# Cap the frame rate clock.tick(60)
def move(self): self.pos[1] -= bullet_speed Anime Defenders Script
# Clock for frame rate clock = pygame.time.Clock() # Cap the frame rate clock
class Enemy: def __init__(self): self.pos = [random.randint(0, SCREEN_WIDTH - enemy_size), 0] SCREEN_WIDTH - enemy_size)
# Move and draw bullets for bullet in bullets: bullet.move() pygame.draw.rect(screen, WHITE, (bullet.pos[0], bullet.pos[1], bullet_size, bullet_size)) if bullet.pos[1] < 0: bullets.remove(bullet)
# Screen dimensions SCREEN_WIDTH = 800 SCREEN_HEIGHT = 600 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))