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if memoryUsage > config.memoryThreshold then -- Mitigate memory usage self:mitigateMemoryUsage() end end
function PerformanceService:throttleEntityUpdates() -- Implement entity update throttling -- Adjust physics and updates for entities end
-- Entity Management maxEntities = 1000, throttleEntityUpdates = true, fe server lagger script op roblox scripts link
-- Configuration local config = { -- Thresholds fpsThreshold = 50, loadThreshold = 80, -- Percentage memoryThreshold = 80, -- Percentage
function PerformanceService:mitigateFPS() -- Implement FPS mitigation strategies print("Mitigating FPS drops...") -- e.g., Rate limiting events self:rateLimitEvents() end if memoryUsage > config
function PerformanceService:mitigateServerLoad() -- Implement server load mitigation strategies print("Mitigating server load...") -- e.g., Throttle entity updates if config.throttleEntityUpdates then self:throttleEntityUpdates() end end
-- Rate Limiting eventRateLimit = 10, -- Per second if memoryUsage >
if serverLoad > config.loadThreshold then -- Mitigate server load self:mitigateServerLoad() end