Hollow | Knight 32 Bit
protected override void Update(GameTime gameTime) { knight.Update(gameTime); base.Update(gameTime); }
protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); knightTexture = Content.Load<Texture2D>("knight"); // Load your 32x32 knight sprite knight = new Knight(knightTexture, new Vector2(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2)); } hollow knight 32 bit
public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Update(GameTime gameTime) { knight
public Knight(Texture2D texture, Vector2 position) { this.texture = texture; this.position = position; } knightTexture = Content.Load<