return valuableBlocks end

-- Update GUI local function updateGUI() -- Clear current list for _, child in pairs(frame:GetChildren()) do if child ~= listLayout then child:Destroy() end end

local frame = Instance.new("Frame") frame.Size = UDim2.new(0.3, 0, 0.5, 0) frame.Position = UDim2.new(0.5, 0, 0.5, 0) frame.AnchorPoint = Vector2.new(0.5, 0.5) frame.Parent = gui

-- LocalScript local Players = game:GetService("Players") local RunService = game:GetService("RunService")

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Top — Op Valoblox Script Gui

return valuableBlocks end

-- Update GUI local function updateGUI() -- Clear current list for _, child in pairs(frame:GetChildren()) do if child ~= listLayout then child:Destroy() end end

local frame = Instance.new("Frame") frame.Size = UDim2.new(0.3, 0, 0.5, 0) frame.Position = UDim2.new(0.5, 0, 0.5, 0) frame.AnchorPoint = Vector2.new(0.5, 0.5) frame.Parent = gui

-- LocalScript local Players = game:GetService("Players") local RunService = game:GetService("RunService")