return valuableBlocks end
-- Update GUI local function updateGUI() -- Clear current list for _, child in pairs(frame:GetChildren()) do if child ~= listLayout then child:Destroy() end end
local frame = Instance.new("Frame") frame.Size = UDim2.new(0.3, 0, 0.5, 0) frame.Position = UDim2.new(0.5, 0, 0.5, 0) frame.AnchorPoint = Vector2.new(0.5, 0.5) frame.Parent = gui
-- LocalScript local Players = game:GetService("Players") local RunService = game:GetService("RunService")
return valuableBlocks end
-- Update GUI local function updateGUI() -- Clear current list for _, child in pairs(frame:GetChildren()) do if child ~= listLayout then child:Destroy() end end
local frame = Instance.new("Frame") frame.Size = UDim2.new(0.3, 0, 0.5, 0) frame.Position = UDim2.new(0.5, 0, 0.5, 0) frame.AnchorPoint = Vector2.new(0.5, 0.5) frame.Parent = gui
-- LocalScript local Players = game:GetService("Players") local RunService = game:GetService("RunService")
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Please note: This action will also remove this member from your connections and send a report to the site admin. Please allow a few minutes for this process to complete. return valuableBlocks end -- Update GUI local function