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Renpy Editor Save Patched Access

# Hook into save filename generation orig_make_save_name = renpy.game.make_save_name if hasattr(renpy.game, 'make_save_name') else None

def patched_make_save_name(slot): prefix = get_save_prefix() return prefix + (orig_make_save_name(slot) if orig_make_save_name else "save%03d" % slot) renpy editor save patched

def save_with_version(slot, label=None, meta=None): if meta is None: meta = {} meta['game_version'] = getattr(store, 'game_version', '1.0') meta['save_format_version'] = SAVE_FORMAT_VERSION renpy.save(slot, label, meta_data=meta) # Hook into save filename generation orig_make_save_name =

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